You silently slink around and find a side entrance. You come to a door. Roll 1d20 to decide your path. You need a 13+ to succeed. If you succeed: [[The door is unlocked. You enter->Hallway]] If you fail: [[Return to the front->Start]] The main gate is reinforced with rotting wood and rusting iron. A pair of lazy goblin sentries sleep nearby. Do you: *[[Sneak past the sleeping goblins ->Stealth Check]] *[[Charge in, weapons drawn->Combat Start]] Roll 1d20. You need a 12+ to succeed If you succeed: [[Slip into the Keep unnoticed->Hallway]] If you fail: One of the goblins stirs awake, spotting you! [[Fight the goblins->Combat Start]] Roll 1d20 to decide your path. If you roll a 16 or higher: [[Battle]] If you roll an 8-15: [[Try to intimidate the goblins->Intimidation Check]] If you roll a 7 or lower: [[Flee back to the road and try again->Start]] You step into a dark stone hallway. A chill seeps into your bones. The air smells of damp earth and torch smoke. You move forwards until you come to a fork in the hallway: To the left you hear, faint chanting echoes through the air. To the right you hear, clinking coins. Do you: [[Investigate the chanting->Shrine Room]] [[Head towards the coins->Treasure Room]] Roll 1d20. You need a 14+ to succeed. If you succeed: The goblins back away nervously, muttering about cursed adventurers [[Proceed inside->Hallway]] If you fail: The goblins laugh and attack! [[Combat contiunes->Battle]] You find a crude statue, to which a cloaked goblin utters devotions. The air grows colder. Roll 1d20. You need 13+ to succeed. If you succeed: [[Defeat the goblin->Warlord's Chamber]] If you fail: [[Try to disrupt the ritual->Disruption]] <audio"http://soundbible.com/grab.php?id=2213&type=mp3"> A pile of golden coins glitters before you. A chest sits on top. Roll 1d20. If you roll a 11 or higher: The chest sprouts teeth and a long sticky tongue - it's a Mimic! [[Fight the Mimic->Mimic Battle]] If you roll a 10 or lower: Take some coins and move towards the door behind the chest. [[Open the door->Warlord's Chamber]] The battle is fierce! You use all your best moves. It come down to the final moments... Roll 1d20. You need 14+ to succeed. If you succeed: The goblins disappear. Three doors appear in front of you. Do you choose: [[Door 1->Shrine Room]] [[Door 2->Treasure Room]] [[Door 3->Hallway]] If you fail: [[Your adventure ends here. Return to start and try again->Start]] Roll 1d20. You need a 12+ to succeed. If you succeed: The ritual is disrupted. The goblin collapses and the shrine grows still. [[A door appears, you go through->Warlord's Chamber]] If you fail: The goblin completes the ritual and a shadow creature is summoned. [[Battle the shadow creature->Battle]] You enter a grand hall. The goblin warlord, clad in armour, snarls at your audacity to enter their lair. He challenges you to a battle. Roll 1d20. You need a 15+ to succeed. If you succeed: [[Victory!!!!->Victory Ending]] If you fail: [[Your adventure ends here. Return to start and try again->Start]] The battle is fierce! You use all your best moves. It come down to the final moments... Roll 1d20. You need 14+ to succeed. If you succeed: The Mimic disappears. A door appears in front of you. Do you choose: [[Open the door->Warlord's Chamber]] If you fail: [[Your adventure ends here. Return to start and try again->Start]] Congratulations! You have defeated the Goblin Warlord. **Stonegate Keep** is yours to claim. The townsfolk will sing of your victory for decades to come **The End** [[Re-start->Start]]You search high and low and find nothing. Do you: [[Approach the main gate]] [[Scout around the side entrance]]Welcome to The Goblin's Gate: a roll your own a adventure. You will need a d20 to complete this story. [[Begin->Start2]] You and your party arrive at the crumbling ruin of **Stonegate Keep**. Legends say a goblin warlord has taken residence within, amassing a hoard of stolen treasures. Your quest: enter the Keep, survive its dangers and defeat the warlord. If you succeed **Stonegate Keep** will be yours! Do you: [[Approach the main gate]] [[Scout around the side entrance]] [[Search the courtyard for clues]]