You silently slink around and find a side entrance. You come to a door.
Roll 1d20 to decide your path. You need a 13+ to succeed.
If you succeed:
[[The door is unlocked. You enter->Hallway]]
If you fail:
[[Return to the front->Start]]
The main gate is reinforced with rotting wood and rusting iron. A pair of lazy goblin sentries sleep nearby.
Do you:
*[[Sneak past the sleeping goblins ->Stealth Check]]
*[[Charge in, weapons drawn->Combat Start]]
Roll 1d20. You need a 12+ to succeed
If you succeed:
[[Slip into the Keep unnoticed->Hallway]]
If you fail:
One of the goblins stirs awake, spotting you!
[[Fight the goblins->Combat Start]]
Roll 1d20 to decide your path.
If you roll a 16 or higher:
[[Battle]]
If you roll an 8-15:
[[Try to intimidate the goblins->Intimidation Check]]
If you roll a 7 or lower:
[[Flee back to the road and try again->Start]]
You step into a dark stone hallway. A chill seeps into your bones. The air smells of damp earth and torch smoke.
You move forwards until you come to a fork in the hallway:
To the left you hear, faint chanting echoes through the air.
To the right you hear, clinking coins.
Do you:
[[Investigate the chanting->Shrine Room]]
[[Head towards the coins->Treasure Room]]
Roll 1d20. You need a 14+ to succeed.
If you succeed:
The goblins back away nervously, muttering about cursed adventurers
[[Proceed inside->Hallway]]
If you fail:
The goblins laugh and attack!
[[Combat contiunes->Battle]]
You find a crude statue, to which a cloaked goblin utters devotions. The air grows colder.
Roll 1d20. You need 13+ to succeed.
If you succeed:
[[Defeat the goblin->Warlord's Chamber]]
If you fail:
[[Try to disrupt the ritual->Disruption]]
<audio"http://soundbible.com/grab.php?id=2213&type=mp3">
A pile of golden coins glitters before you. A chest sits on top.
Roll 1d20.
If you roll a 11 or higher:
The chest sprouts teeth and a long sticky tongue - it's a Mimic!
[[Fight the Mimic->Mimic Battle]]
If you roll a 10 or lower:
Take some coins and move towards the door behind the chest.
[[Open the door->Warlord's Chamber]] The battle is fierce! You use all your best moves. It come down to the final moments...
Roll 1d20.
You need 14+ to succeed.
If you succeed:
The goblins disappear. Three doors appear in front of you.
Do you choose:
[[Door 1->Shrine Room]]
[[Door 2->Treasure Room]]
[[Door 3->Hallway]]
If you fail:
[[Your adventure ends here. Return to start and try again->Start]]
Roll 1d20. You need a 12+ to succeed.
If you succeed:
The ritual is disrupted. The goblin collapses and the shrine grows still.
[[A door appears, you go through->Warlord's Chamber]]
If you fail:
The goblin completes the ritual and a shadow creature is summoned.
[[Battle the shadow creature->Battle]]
You enter a grand hall. The goblin warlord, clad in armour, snarls at your audacity to enter their lair.
He challenges you to a battle.
Roll 1d20. You need a 15+ to succeed.
If you succeed:
[[Victory!!!!->Victory Ending]]
If you fail:
[[Your adventure ends here. Return to start and try again->Start]]
The battle is fierce! You use all your best moves. It come down to the final moments...
Roll 1d20.
You need 14+ to succeed.
If you succeed:
The Mimic disappears. A door appears in front of you.
Do you choose:
[[Open the door->Warlord's Chamber]]
If you fail:
[[Your adventure ends here. Return to start and try again->Start]]
Congratulations! You have defeated the Goblin Warlord. **Stonegate Keep** is yours to claim.
The townsfolk will sing of your victory for decades to come
**The End**
[[Re-start->Start]]You search high and low and find nothing.
Do you:
[[Approach the main gate]]
[[Scout around the side entrance]]Welcome to
The Goblin's Gate: a roll your own a adventure.
You will need a d20 to complete this story.
[[Begin->Start2]]
You and your party arrive at the crumbling ruin of **Stonegate Keep**.
Legends say a goblin warlord has taken residence within, amassing a hoard of stolen treasures.
Your quest: enter the Keep, survive its dangers and defeat the warlord.
If you succeed **Stonegate Keep** will be yours!
Do you:
[[Approach the main gate]]
[[Scout around the side entrance]]
[[Search the courtyard for clues]]